I really feel like a detective in this corporate dystopia. I love compiling clues, making connections, interviewing people. Though I may just be lazy and not very resourceful. Sometimes the clues for identifying a perp are so unhelpful, I'd have to spend hours cross referencing material to even begin guessing who I'm meant to be chasing after. I think that one's more on my aging machine than the game itself, but there are issues, expect them. There is a bench that consistently doesn't render when I approach it, and for the longest time I would bump into it and be halted. One time I broke into a building and was spotted by a camera, shot at by the security sentries, and even 30+ minutes after I made my escape, the building's security was still going absolutely insane. I'm gonna open this up by saying that it has its share of bugs, glitches, issues both graphical and gameplay. Worth the sale price, this is more fun than a $80 dumpster fire from any AAA studio so long as you're not addicted to PvP hate-gaming, balance patch notes, or anything with common-to-legendary item tier'ing. Get the procedural gen sanitized, optimize the loading seams, and maybe a couple more tooltips on different world functions, and it's a solid game. The core mechanics are good, which is an earmark that the game won't be permanently in development. It needs work, but its an Early Access title. It's a good and proper sandbox, with a fun concept. The detective work is rewarding finding an airduct three stories above the crime scene that leads inside so the Robocops don't get mad at me is great, usually because I'm Breaking and Entering into someone's apartment to do so. Why the Positive review though? Despite all the flaws the game is still fun. my virtual apartment is a hoard of diamonds and questionably-radioactive syringes. Inventory is limited to four slots, Can't seem to find a way to pawn off expensive stolen goods. UI/UX kinda feels scuffed, navigating between inventory, map, and evidence board. Investigations usually call for finding "the specific" breadcrumb trail, so far its been fingerprints on the murder weapon each time, and going to the victims place of employment to find a match and info there. World props like Food Trucks seem to pop back in too late, there's some optimization issues with "very large" maps, which are essentially 5x5 city blocks. It's Procedural generation, you'll end up with a "Delancey Street" and also a "Delancey Ave" topped off with an apartment called "Delancey Heights" that is nowhere near either of those roads. Join our Discord to get involved in the conversationĭon't play this if you intend care about things like "Search Warrants" or "being nice." You'll spend most of your time breaking into places and stealing things, and all semblance of repercussions becomes null after you leave the premises. Fixed: Error that could happen when the game tried to spawn a decal on a null object.Fixed: The game’s initial loading screen had unlocked fps, causing some long loading issues on some hardware.Fixed: Some cases of side mission items not loading properly (may require a new side mission).Fixed: Faulty collision mesh for filing cabinet.Fixed: Objectives could become stuck on game load, resulting in some broken side mission logic.Fixed: Placed items disappearing from player apartments after a long period of time. ![]()
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